Timeline / splendid-hopper

splendid-hopper

A small C++20 Vulkan engine: ASCII-filtered roguelike prototype plus an animated torus live-wallpaper.

What it is

Weekend / antigravity graphics work. rogue_vulkan is an SDL2 + Vulkan executable with a simple player/enemy/particle loop and an ASCII post filter. Separately, torus mesh shaders drive wallpaper-style demos recorded as mp4/webp.

No public GitHub remote (local tree only).

My role

Sole author of engine and game code under src/engine and src/game.

Tech

C++20, Vulkan, SDL2, CMake, GLSL → SPIR-V.

Dates

July 2026 (source and demo mtimes ~2026-07-23 to 2026-07-25 CT).

Links

None public.

Figures

gameplay_vulkan.mp4, torus_demo.mp4, stills *_still.jpg.

Video

Media